Status conditions and effects that can be applied to creatures in D&D 5th Edition.
¶ Standard Conditions
- Can't see; automatically fails ability checks that require sight
- Attack rolls against you have advantage
- Your attack rolls have disadvantage
- Can't attack the charmer or target them with harmful abilities or magical effects
- The charmer has advantage on social interaction checks with you
- Can't hear; automatically fails ability checks that require hearing
- Disadvantage on ability checks and attack rolls while the source of fear is in line of sight
- Can't willingly move closer to the source of fear
- Speed becomes 0; can't benefit from bonuses to speed
- Ends if the grappler is incapacitated or moved away
- Can't take actions or reactions
- Impossible to see without special senses; heavily obscured for hiding
- Attack rolls against you have disadvantage
- Your attack rolls have advantage
- Incapacitated; can't move or speak
- Automatically fails Strength and Dexterity saving throws
- Attack rolls against you have advantage
- Hits within 5 feet are automatic critical hits
- Transformed into stone; incapacitated; can't move or speak
- Unaware of surroundings
- Automatically fails Strength and Dexterity saving throws
- Resistance to all damage
- Immune to poison and disease
- Disadvantage on attack rolls and ability checks
- Only movement option is to crawl (costs extra movement)
- Disadvantage on attack rolls
- Attacks within 5 feet have advantage; ranged attacks have disadvantage
- Speed becomes 0; can't benefit from bonuses to speed
- Attack rolls against you have advantage
- Your attack rolls have disadvantage
- Disadvantage on Dexterity saving throws
- Incapacitated; can't move; can speak only falteringly
- Automatically fails Strength and Dexterity saving throws
- Attack rolls against you have advantage
- Incapacitated; can't move or speak; unaware of surroundings
- Drops whatever it's holding and falls prone
- Automatically fails Strength and Dexterity saving throws
- Attack rolls against you have advantage
- Hits within 5 feet are automatic critical hits
Exhaustion is measured in six levels:
- Disadvantage on ability checks
- Speed halved
- Disadvantage on attack rolls and saving throws
- Hit point maximum halved
- Speed reduced to 0
- Death
For complete rules on conditions, see the Player's Handbook Appendix A.